Advice

September 23, 2022

None

hurb — Today at 4:29 PM So i was asking arson, but maybe I could get more opinions / advice by asking here. Programming wise, I feel like I've hit a wall and I've realized its really difficult to build something completely on my own. I don't know how to get a starting point on different types of projects to continue off of. One idea I got was to look at the project based learning repo on github and follow one of those, maybe restart after. I was hoping after that I would have picked up enough to start new ideas but I'm not so sure. Any advice for learning how to build my own projects would be appreciated. n_not a mod — Today at 4:31 PM following one is a terrible idea imo what you're supposed to do is, well, programming and what is programming? it's breaking down a problem into smaller steps repeatedly until you have one that you can do and doing that single step you can do the same for project based learning repos though but tldr the important thing is not doing the project it's understanding the components of the project which ones will you always need, which ones are optional, what each part does, which ones you can/should reuse for n_not a mod — Today at 4:33 PM also just understanding whatever framework in general because some frameworks are quite painful to get a good understanding of hurb — Today at 4:35 PM I think I've made some steps back in the right direction I've been working on making a working blog on a personal website, and so far made the whole thing myself I think looking at certain projects can probably be overwhelming to me, since there are a ton of components for example like a network stack or physics engine or something, i wouldn't know how to start building something like that n_not a mod — Today at 4:39 PM just build the very minimum for network stack: build one part of it first say, tcp idk for physics engine: well gravity isn't too hard collisions... you'd need to wikipedia that shit and ideally you should just use circles and implement a few collision detection algorithms to understand them softbody/rigidbody physics... you practically need a degree for that (it's a bit of an exaggeration but like, at some point NIH stops being practical. this is roughly that point)